Updates from Upcoming build 18.00
fixed money drops on player location
food pickups are now consumed immediately
increased / adjusted player weapon hitbox sizes (edited)
increased damage of ground slam
bat thrown weapons no longer deactivate outside of the camera and then reactivate inside camera (edited)
foot stomp corpse gibbing range increased (edited)
fixed picked up food item not showing in inventory right away (edited)
fixed "bstring2[0]: " showing in vendor screen
fixed first time opening store vendor menu background is very white and over exposed
fixed 'throw knife charges' show in store before you have the knife
fixed 'throw knife charges' wouldnt show in the store right after picking up 'throw knife'
the reach or radius of ground slam hit increased (edited)
added eating sound when you consume food items (edited)
damage number now go higher 29 -> 99 (edited)
reworked damage crit system (crits do a little more damage now) (edited)
throw knives damage now scales powerups
DMG numbers now spawn further aprt
ground slam now scales with player dmg
fixed control issue where when pressing down and attack sometimes you would ground slam and sometimes you would diagonal down attack.
fixed issue where when opening the inventory screen you would have to close it 2x to get out
refreshed control menu screen.
removed room 'level3' because it was pointless to have
game now saves when you pick up the main knife weapon
game now saves certain things on 'deafeated'
game now respawns you at your house if you are 'defeated'. you retain some things.
changed low damage bloody screen to 1 health (half a heart) from 3 health (one and a half heart)
redesigned the ground slam hit box, now has its own dedicated hitbox
added basic volume control in options
changed 'selected' font color in options to orange
fixed bug in menu where if you use 'enter' it would skip the next menu screen (edited)
fixed a bug where sometimes after loading a game the player would never load into the game
added camera horizontal movement with right stick while idle (edited)
added horizontal screen edge buffer (when player gets near the edge of the screen the camera comes to a buttery smooth stop)
unclamped camera to room edge
camera now vertically clamped to one spot unless there is y axis travel in a room (edited)
fixed background lineup issues caused by camera improvements
fixed 1 grass sprite that was 1 single pixel too high, breaking game immersion entirely. causing a chain reaction... the entire game would then explode and in turn your motherboard, unable to process what was happening, would send out an electrical shockwave throughout the room... creating a fancy 5 sec light show for anyone there to witness it.
fixed more background alignment issues...
modified text boxes
new game font
new intro message
all game text replaced with new font
added background to vender selection
changed controller screen to new font
added heal numbers
added modular food /stomach system
added burger food item
fixed musubi healing every 10 kills
made a new player animation
made a new particle effect
added eating animation
added food toss animation
fixed textbox alignment issue
added new secondary weapon
hammer now knocks back shielded enemies
duck elite now faster, not stronger, harder, better (edited)
hammer now interrupts elites attacks (edited)
fixed elite duck walk speed sometimes doubling (edited)
new hit enemy FX
Started Converting to gms2.3+
fixed a bunch of object and background alignment issues caused by 2.3 conversion
'bats' now always face you after being hit (instead of sometimes pausing and walking away from the player)
'turtles' now walk toward you after being hit
steak added to game
bleed effect now in game
Added blood icon next to bleed dmg number pop up
Made dmg text colored. Red=bleed. Green=poison, white=normal
changed the fx a bit for "knife ult" (edited)
fixed knife ult falling particles (were not showing)
made knife ult go on longer (duration doubled)
added mac and cheese to game
added new enemy to the game (not complete)
new hud health system
hearts are now /4
added a new player ability to summon minions (edited)
new flying enemy in
started implementing DoF
fixed some BG alignment issues
Can now jump while pressing up
Can now jump while holding down (edited)
if 'shielded' player no longer goes to 'knockback' state. shield charge will break and absorb the hit entirely. (edited)
weapon pickups now have a version that costs money to pickup
new 'shield break' sound
weapons now purchasable
throw cleaver back in the game
red spirit USE now gives 4 health (1 full heart) up from 2.
added text typing sound to text box (edited)
changed speed of text
items dont come back if you have them or bought them anymore
frog bar growing (player base) (edited)
UltraWide resolution now works and the game saves the resolution when you exit. pause screen and HUD modified for UW as well. full screen DMG indicators now scale as well (edited)
game now starts default at a lower resolution
tweaked player dodge movement timers a bit to make it feel a bit better (shorter space of time in between dashes) (edited)
simplified dodge/dash code so there should be no more 'non reg' button presses.
added 4k resolution support
fixed 'player light'. now actually illuminates area around player
disabled some blur (DoF) layers because they were causing performance issues high 2k/4k resolutions (edited)
modified 'light' layers. lighting should be more prominent now.
volume level now saves if you restart the game
made some changes to the title screen background
options menu now tells you what your current volume level and screen resolution is
increased money drop rates
high jump through a enemy body will now make it gib
(5/10 kill spree DAMAGE up) disabled. -go get your buffs from foods! (edited)
npcs with store menu to buy things eliminated. (new system going in place) (edited)
weapon and food prices lowered
secondary weapons from 500s -> 200s tomi (edited)
currency now called tomi
secondary weapons if found as a drop are now free but currently can be purchasable in secret areas
oh yeah, uh... i added a secret store.
fixed light layers wrong depth in frogpub and kier house indoor rooms
red spirit now able to buy with new system
player, turtles, bats, pot breaking and particles all slmo'd (edited)
fixed bats sometimes throwing 2 cleavers and sometimes throwing none (edited)
cut grass particles slowed (edited)
damage numbers slowed
weapon ultimates slowed
enemy hitboxes slowed
duck and goat elites slowed
rabbits slowed
bat flyer slowed
fixed rabbit sometimes not throwing knife and audio sometimes playing double
fixed multiple issues with rabbits
fixed more bad rabbit code
health loss indicator slowed
fixed ground slam sometimes triggering 2x
shield orbitor slowed
moved enemies off the same layer as the player
controller screen now shows if theres a detected gamepad (edited)
started adding controller vibration
lots of animation work
more animation work
frog bar work
Get cirrata
cirrata
Cirrata is a rogue-lite, metroidvania inspired, action-platformer.
Status | In development |
Author | Cirrata |
Genre | Platformer, Action |
Tags | Metroidvania, Roguelike, Roguelite |
Languages | English |
More posts
- Changes coming next to CirrataAug 09, 2024
- Alpha - v00.19.35Jul 14, 2024
- Hotfix - oopsJul 07, 2024
- More Hotfixes!Jul 07, 2024
- Hotfixes and Ledge Gliding!Jul 05, 2024
- Cirrata - Gameplay Trailer 2024 - and alpha demo!Jun 07, 2024
- Seattle Indie Expo alpha Build 18.01Aug 31, 2022
- New Trailer 2022Aug 29, 2022
- ALPHA DEMO 17.80Jun 12, 2022
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