More Hotfixes!


new beginning of level design expansion work

expanded mini map and fixed the player location when entering new rooms leading to mini boss

fixed front parallax layer not moving in new mini boss room

fixed front parallax layer way out of place when actually working and being cut off on one side because it wasnt long enough

spirit drop rate up 30%->35%

fixed bug where bat enemy dead body would get stuck in wall collisions

fixed a bug where food items and ingredient cache item would respawn after leaving and returning to a room where it had already been picked up

fixed mushroom behind its light glow sprite in duck fight room (edited)

fixed skyzone wave fight not triggering

fixed bug where some times while dashing near and above a ledge would cause you to fly backwards incredibly far (now it does it a little, still working on it)

fixed a bug where the duck mini boss could be instantly killed by 1 pan or hammer secondary weapon hit

changed the way the secondary melee weapons do collision and damage so they can now actually get critical hits and no more double/triple register hits

secondary melee weapons now cause knock-back/up on elites but no longer interrupt

Files

CirrataGame-Alpha1915.zip 536 MB
Jul 07, 2024

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