More Hotfixes!
new beginning of level design expansion work
expanded mini map and fixed the player location when entering new rooms leading to mini boss
fixed front parallax layer not moving in new mini boss room
fixed front parallax layer way out of place when actually working and being cut off on one side because it wasnt long enough
spirit drop rate up 30%->35%
fixed bug where bat enemy dead body would get stuck in wall collisions
fixed a bug where food items and ingredient cache item would respawn after leaving and returning to a room where it had already been picked up
fixed mushroom behind its light glow sprite in duck fight room (edited)
fixed skyzone wave fight not triggering
fixed bug where some times while dashing near and above a ledge would cause you to fly backwards incredibly far (now it does it a little, still working on it)
fixed a bug where the duck mini boss could be instantly killed by 1 pan or hammer secondary weapon hit
changed the way the secondary melee weapons do collision and damage so they can now actually get critical hits and no more double/triple register hits
secondary melee weapons now cause knock-back/up on elites but no longer interrupt
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cirrata
Cirrata is a rogue-lite, metroidvania inspired, action-platformer.
Status | In development |
Author | Cirrata |
Genre | Platformer, Action |
Tags | Metroidvania, Roguelike, Roguelite |
Languages | English |
More posts
- Changes coming next to CirrataAug 09, 2024
- Alpha - v00.19.35Jul 14, 2024
- Hotfix - oopsJul 07, 2024
- Hotfixes and Ledge Gliding!Jul 05, 2024
- Cirrata - Gameplay Trailer 2024 - and alpha demo!Jun 07, 2024
- Seattle Indie Expo alpha Build 18.01Aug 31, 2022
- New Trailer 2022Aug 29, 2022
- Updates from Upcoming build 18.00Aug 03, 2022
- ALPHA DEMO 17.80Jun 12, 2022
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