Update! Checkpoints!


Lots of bug fixes,  tweaks and performance fixes as well as a Checkpoint system. You can now travel from the bar to an activated checkpoint in the world.  (currently only 1). 

All that was done since last patch: 

fixed code issues with deactivate outside camera. some things werent deactivating still. also it was running 60x per second. now it runs 4 times per second.

deleted about 5 unnecessary DRAW calls. (which are performance expensive)

fixed a bug where picking up a SPIRIT would cause bat enemy alpha to go to 0 temporarily

fixed unnecessary step event code in performance heavy lighting object

performance fixes

fixed issue where leaving your house in the beginning of the game you would sometimes be stuck

fixed DoTs damage calculation for miniboss. now does a percent of max health and not a number in a set range. 

lowered dot percent dmg on miniboss slightly

game now saves when you beat the mini boss

new checkpoint room added

added checkpoints to the game. can fast travel from the bar to checkpoints

fixed miniboss music not playing after being on pause menu screen

fixed game player death count counter 

the game no longer restarts to the title screen upon death

you now are returned to the bar upon death

added damage buff % to inventory screen

fixed damage system across all secondary and main weapon attacks and also stomp, ground slam, and head slam.  All are now affected by all CRIT and DMG multipliers. (DoTs are on a different damage calculation) 

fast travel point activation now saves game as well 

Files

CirrataGame002027.zip 432 MB
21 days ago

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